blob: e0cc6ee5bf0300057f179ee98c4eded1a1c20ad7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
from .screen_checker import ScreenChecker
from .game import Game
from .recorder import Recorder
from .recorder import Replayer
# We run 1/30 loops per second so this gives us one minute delay
SWITCH_TIME_DELAY = 1800
class StateMachine:
"Game state machine"
def __init__(self, matrix, input):
"Initializes game machine"
self.state = "initializing"
self.matrix = matrix
self.input = input
self.game = None
self.recorder = None
self.replayer = None
self.timeout = SWITCH_TIME_DELAY
self.__update_state__('screen-checker')
def __new_game__(self):
"Initialize new game"
self.game = Game(self.matrix)
self.recorder = Recorder(self.matrix)
def __reset_delay__(self):
self.timeout = SWITCH_TIME_DELAY
def __delay__(self):
if self.timeout > 0:
self.timeout -= 1
return False
else:
self.__reset_delay__()
return True
def __update_state__(self, state):
"Applies given state"
def __exception__():
raise Exception('Can\'t transfer from ' + self.state + ' to ' +
state)
if state == "screen-checker":
if self.state == "initializing":
self.screen_checker = ScreenChecker(self.matrix)
else:
__exception__()
elif state == "game":
if self.state == "screen-checker" or \
self.state == "game-over" or \
self.state == "replay":
self.__new_game__()
elif self.state == "game-pause":
pass
else:
__exception__()
elif state == "game-pause":
if self.state != "game":
__exception__()
elif state == "game-over":
if self.state != "game":
__exception__()
self.__reset_delay__()
self.recorder.store(self.game.score)
self.matrix.fill('red')
i = self.matrix.height - 2
# Show score
for _ in range(int(self.game.score / 5)):
for s in range(5):
self.matrix.pixel(s + 3, i, 'green')
i -= 1
for s in range(self.game.score % 5):
self.matrix.pixel(s + 3, i, 'green')
self.matrix.display()
elif state == "replay":
if self.state != "game-over" and self.state != "screen-checker":
__exception__()
self.replayer = Replayer(self.matrix)
else:
__exception__()
self.state = state
def tick(self):
"Do tick"
inpt = self.input.check()
if self.state == "screen-checker":
if inpt['start']:
self.__update_state__('game')
if inpt['select']:
self.__update_state__('replay')
else:
self.screen_checker.tick()
elif self.state == "game":
# Note: This records previous tick output but that doens't matter
# as loosing latest frame is harmless
self.recorder.tick()
if inpt['start']:
self.__update_state__('game-pause')
elif not self.game.tick(inpt):
self.__update_state__('game-over')
elif self.state == "game-pause":
if inpt['start']:
self.__update_state__('game')
elif inpt['select']:
self.__new_game__()
self.__update_state__('game')
elif self.state == "game-over":
if inpt['start']:
self.__update_state__('game')
elif self.__delay__():
self.__update_state__('replay')
elif self.state == "replay":
if inpt['start']:
self.__update_state__('game')
elif not self.replayer.tick():
self.replayer = Replayer(self.matrix)
else:
raise Exception('Invalid state ' + self.state)
|