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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qhtml5file.h"
#include <qdebug.h>
#include <emscripten.h>
#include <emscripten/html5.h>
//
// This file implements file load via HTML file input element and file save via browser download.
//
// Global user file data ready callback and C helper function. JavaScript will
// call this function when the file data is ready; the helper then forwards
// the call to the current handler function. This means there can be only one
// file open in proress at a given time.
std::function<void(char *, size_t, const char *)> g_qtFileDataReadyCallback;
extern "C" EMSCRIPTEN_KEEPALIVE void qt_callFileDataReady(char *content, size_t contentSize, const char *fileName)
{
if (g_qtFileDataReadyCallback == nullptr)
return;
g_qtFileDataReadyCallback(content, contentSize, fileName);
g_qtFileDataReadyCallback = nullptr;
}
namespace {
void loadFile(const char *accept, std::function<void(char *, size_t, const char *)> fileDataReady)
{
if (::g_qtFileDataReadyCallback)
puts("Warning: Concurrent loadFile() calls are not supported. Cancelling earlier call");
// Call qt_callFileDataReady to make sure the emscripten linker does not
// optimize it away, which may happen if the function is called from JavaScript
// only. Set g_qtFileDataReadyCallback to null to make it a a no-op.
::g_qtFileDataReadyCallback = nullptr;
::qt_callFileDataReady(nullptr, 0, nullptr);
::g_qtFileDataReadyCallback = fileDataReady;
EM_ASM_({
const accept = UTF8ToString($0);
// Crate file file input which whil display the native file dialog
var fileElement = document.createElement("input");
document.body.appendChild(fileElement);
fileElement.type = "file";
fileElement.style = "display:none";
fileElement.accept = accept;
fileElement.onchange = function(event) {
const files = event.target.files;
// Read files
for (var i = 0; i < files.length; i++) {
const file = files[i];
var reader = new FileReader();
reader.onload = function() {
const name = file.name;
var contentArray = new Uint8Array(reader.result);
const contentSize = reader.result.byteLength;
// Copy the file file content to the C++ heap.
// Note: this could be simplified by passing the content as an
// "array" type to ccall and then let it copy to C++ memory.
// However, this built-in solution does not handle files larger
// than ~15M (Chrome). Instead, allocate memory manually and
// pass a pointer to the C++ side (which will free() it when done).
// TODO: consider slice()ing the file to read it picewise and
// then assembling it in a QByteArray on the C++ side.
const heapPointer = _malloc(contentSize);
const heapBytes = new Uint8Array(Module.HEAPU8.buffer, heapPointer, contentSize);
heapBytes.set(contentArray);
// Null out the first data copy to enable GC
reader = null;
contentArray = null;
// Call the C++ file data ready callback
ccall("qt_callFileDataReady", null,
["number", "number", "string"], [heapPointer, contentSize, name]);
};
reader.readAsArrayBuffer(file);
}
// Clean up document
document.body.removeChild(fileElement);
}; // onchange callback
// Trigger file dialog open
fileElement.click();
}, accept);
}
void saveFile(const char *contentPointer, size_t contentLength, const char *fileNameHint)
{
EM_ASM_({
// Make the file contents and file name hint accessible to Javascript: convert
// the char * to a JavaScript string and create a subarray view into the C heap.
const contentPointer = $0;
const contentLength = $1;
const fileNameHint = UTF8ToString($2);
const fileContent = Module.HEAPU8.subarray(contentPointer, contentPointer + contentLength);
// Create a hidden download link and click it programatically
const fileblob = new Blob([fileContent], { type : "application/octet-stream" } );
var link = document.createElement("a");
document.body.appendChild(link);
link.download = fileNameHint;
link.href = window.URL.createObjectURL(fileblob);
link.style = "display:none";
link.click();
document.body.removeChild(link);
}, contentPointer, contentLength, fileNameHint);
}
}
/*!
\brief Read local file via file dialog.
Call this function to make the browser display an open-file dialog. This function
returns immediately, and \a fileDataReady is called when the user has selected a file
and the file contents has been read.
\a The accept argument specifies which file types to accept, and must follow the
<input type="file"> html standard formatting, for example ".png, .jpg, .jpeg".
This function is implemented on Qt for WebAssembly only. A nonfunctional cross-
platform stub is provided so that code that uses it can compile on all platforms.
*/
void QHtml5File::load(const QString &accept, std::function<void(const QByteArray &, const QString &)> fileDataReady)
{
loadFile(accept.toUtf8().constData(), [=](char *content, size_t size, const char *fileName) {
// Copy file data into QByteArray and free buffer that was allocated
// on the JavaScript side. We could have used QByteArray::fromRawData()
// to avoid the copy here, but that would make memory management awkward.
QByteArray qtFileContent(content, size);
free(content);
// Call user-supplied data ready callback
fileDataReady(qtFileContent, QString::fromUtf8(fileName));
});
}
/*!
\brief Write local file via browser download
Call this function to make the browser start a file download. The file
will contains the given \a content, with a suggested \a fileNameHint.
This function is implemented on Qt for WebAssembly only. A nonfunctional cross-
platform stub is provided so that code that uses it can compile on all platforms.
*/
void QHtml5File::save(const QByteArray &content, const QString &fileNameHint)
{
// Convert to C types and save
saveFile(content.constData(), content.size(), fileNameHint.toUtf8().constData());
}
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