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m---------vim/bundle/vim-snippets0
-rwxr-xr-xvim/bundle/vim-snippets/snippets/processing.snippets705
2 files changed, 0 insertions, 705 deletions
diff --git a/vim/bundle/vim-snippets b/vim/bundle/vim-snippets
new file mode 160000
+Subproject 15d7e5ec26ec93adee4051b6359be90a943aa38
diff --git a/vim/bundle/vim-snippets/snippets/processing.snippets b/vim/bundle/vim-snippets/snippets/processing.snippets
deleted file mode 100755
index 015af4a..0000000
--- a/vim/bundle/vim-snippets/snippets/processing.snippets
+++ /dev/null
@@ -1,705 +0,0 @@
-#BASICS
-# doc
-snippet doc
- /**
- * ${1:Description}
- *
- * @author ${2:name}
- * @since ${3:`strftime("%d/%m/%y %H:%M:%S")`}
- */
- ${0}
-# doc comment
-snippet docc
- /**
- * ${1:@private}$0
- */
- ${0}
-# class
-snippet class
- ${1:public }class ${2:`fnamemodify(bufname("%"),":t:r")`} ${3:extends}
- {
-
- //--------------------------------------
- // CONSTRUCTOR
- //--------------------------------------
-
- public $2 (${4:arguments}) {
- ${0:// expression}
- }
- }
-# package
-snippet package
- /**
- * ${1:Description}
- *
- * @author ${2:$TM_FULLNAME}
- * @since ${3:`strftime("%d/%m/%y %H:%M:%S")`}
- */
-
- package ${0:package};
-# function
-snippet fun
- ${1:void/private/protected/public}${2: static} ${3:name}(${4}) {
- ${5://if not void return null;}
- }
- ${0}
-snippet fn
- ${1:void }${2:name}(${3}) {
- ${4://if not void return null;}
- }
- ${0}
-# constant
-snippet const
- static final ${1:Object} ${2:VAR_NAM} = ${0};
-# var
-snippet var
- ${1:private/public }${2:static }${3:String} ${4:str}${5: =}${0:value};
-# var objects
-snippet obj
- ${1:private/public }${2:Object} ${3:o}${4: = new }$2(${0});
-#loop for
-snippet for
- for (int ${2:i} = 0; $2 < ${1:Things}.length; $2${3:++}) {
- ${0:$1[$2]}
- };
-#loop while
-snippet wh
- while (${1:/* condition */}) {
- ${0}
- }
-#break
-snippet break
- break ${1:label};
-#case
-snippet case
- case ${1:expression} :
- ${0}
- break;
-#default
-snippet default
- default :
- ${1}
- break;
-#switch
-snippet switch
- switch(${1:expression}) {
- case '${3:case}':
- ${4}
- break;
- ${0}
- default:
- ${2}
- }
-#try
-snippet try
- try {
- ${0}
- } catch(${1:Exception} ${2:e}) {
- }
-#try catch finally
-snippet tryf
- try {
- ${0}
- } catch(${1:Exception} ${2:e}) {
- } finally {
- }
-#throw
-snippet throw
- throw new ("${1:Exception()}");
-#ternary
-snippet ?
- ? ${1:trueExpression} : ${2:falseExpression}
- ${0}
-snippet if
- if (${1:true}) {${0}}
-# if ... else
-snippet ife
- if (${1:true}) {${2}}
- else{${0}}
-#get
-snippet get
- public ${1:String} get${2}() {
- return ${0:fieldName};
- }
-#set
-snippet set
- public void set${1}(${0:String} new${1}) {
- ${1:fieldName} = new${1};
- }
-#printIn
-snippet println
- println("${1:`fnamemodify(bufname("%"),":t:r")`}::${2:method}() "${3: +} ${0});
-#println string
-snippet pr
- println("${0}");
-#setup draw
-snippet setup
- void setup(){
- ${1}
- }
-
- void draw(){
- ${0}
- }
-#setup OPENGL
-snippet opengl
- import processing.opengl.*;
- import javax.media.opengl.*;
-
- PGraphicsOpenGL pgl;
- GL gl;
-
- void setup(){
- size( ${1:300}, ${2:300}, OPENGL );
- colorMode( RGB, 1.0 );
- hint( ENABLE_OPENGL_4X_SMOOTH );
- pgl = (PGraphicsOpenGL) g;
- gl = pgl.gl;
- gl.setSwapInterval(1);
- initGL();
- ${3}
- }
-
- void draw(){
- pgl.beginGL();
- ${4}
- pgl.endGL();
- getOpenGLErrors();
- }
-
- void initGL(){
- ${0}
- }
-
- void getOpenGLErrors(){
- int error = gl.glGetError();
- switch (error){
- case 1280 :
- println("GL_INVALID_ENUM - An invalid enumerant was passed to an OpenGL command.");
- break;
- case 1282 :
- println("GL_INVALID_OPERATION - An OpenGL command was issued that was invalid or inappropriate for the current state.");
- break;
- case 1281 :
- println("GL_INVALID_VALUE - A value was passed to OpenGL that was outside the allowed range.");
- break;
- case 1285 :
- println("GL_OUT_OF_MEMORY - OpenGL was unable to allocate enough memory to process a command.");
- break;
- case 1283 :
- println("GL_STACK_OVERFLOW - A command caused an OpenGL stack to overflow.");
- break;
- case 1284 :
- println("GL_STACK_UNDERFLOW - A command caused an OpenGL stack to underflow.");
- break;
- case 32817 :
- println("GL_TABLE_TOO_LARGE");
- break;
- }
- }
-
-#GL Functions
-snippet gl begin gl
- pgl.beginGL();
- ${0}
- pgl.endGL();
-snippet gl gl swap interval
- // specify the minimum swap interval for buffer swaps.
- gl.setSwapInterval(${0:interval});
-snippet gl gl call list
- // execute a display list
- gl.glCallList(${0:list});
-snippet gl gl gen buffers
- // import java.nio.IntBuffer;
- // import java.nio.FloatBuffer;
- // import com.sun.opengl.util.BufferUtil;
-
- // You might need to create four buffers to store vertext data, normal data, texture coordinate data, and indices in vertex arrays
- IntBuffer bufferObjects = IntBuffer.allocate(${1:4});
- gl.glGenBuffers($1, bufferObjects);
-
- int vertexCount = ${2:3};
- int numCoordinates = ${0:3};
- // vertexCount * numCoordinates
- FloatBuffer vertices = BufferUtil.newFloatBuffer(vertexCount * numCoordinates);
- float[] v = {0.0f, 0.0f, 0.0f,
- 1.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 1.0f};
- vertices.put(v);
-
- // Bind the first buffer object ID for use with vertext array data
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufferObjects.get(0));
- gl.glBufferData(GL.GL_ARRAY_BUFFER, vertexCount * numCoordinates * BufferUtil.SIZEOF_FLOAT, vertices, GL.GL_STATIC_DRAW);
-snippet gl gl bind buffer
- ${0:// A buffer ID of zero unbinds a buffer object}
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, ${1:0});
-snippet gl gl delete buffers
- ${0:// Parameters are the same for glGenBuffers}
- gl.glDeleteBuffers(${1:4}, ${2:bufferObjects});
-snippet gl gl depth mask
- // enable or disable writing into the depth buffer
- gl.glDepthMask(${0:flag});
-snippet gl gl load identity
- // replaces the top of the active matrix stack with the identity matrix
- gl.glLoadIdentity();
-snippet gl gl tex coord 2f
- // set the current texture coordinates - 2 floats
- gl.glTexCoord2f(${1:0.0f}, ${0:0.0f});
-snippet gl gl vertex 2f
- gl.glVertex2f(${1:0.0f}, ${0:0.0f});
-snippet gl gl vertex 3f
- gl.glVertex3f(${1:0.0f}, ${2:0.0f}, ${0:0.0f});
-snippet gl gl translate f
- // multiply the current matrix by a translation matrix
- gl.glTranslatef(${1:x}, ${2:y}, ${0:z});
-snippet gl gl rotate f
- // rotate, x-axis, y-axis, z-axiz
- gl.glRotatef(${1:angle}, ${2:x}, ${3:y}, ${0:z});
-snippet gl gl scale f
- // multiply the current matrix by a general scaling matrix
- gl.glScalef(${1:x}, ${2:y}, ${0:z});
-snippet gl gl color 4f
- gl.glColor4f(${1:red}, ${2:green}, ${3:blue}, ${0:alpha});
-snippet gl gl clear color
- gl.glClearColor(${1:red}, ${2:green}, ${3:blue}, ${0:alpha});
-snippet gl gl color 3f
- gl.glColor3f(${1:red}, ${2:green}, ${0:blue});
-snippet gl gl push matrix
- // spush and pop the current matrix stack
- gl.glPushMatrix();
- ${0}
- gl.glPopMatrix();
-snippet gl gl gen lists
- gl.glGenLists(${0:1})
-snippet gl gl flush
- // Empties buffers. Call this when all previous issues commands completed
- gl.glFlush();
- ${0}
-snippet gl gl get error
- println(gl.glGetError());
-snippet gl gl clear
- gl.glClear(${1:GL.GL_COLOR_BUFFER_BIT}${2: | }${0:GL.GL_DEPTH_BUFFER_BIT});
-
-#frame operations
-snippet frameRate
- frameRate(${1:30});
- ${0}
-snippet saveFrame
- saveFrame("${1:filename-####}${0:.ext}");
-
-#size
-snippet size normal
- size(${1:200}, ${2:200}${0:, P3D});
-snippet size opengl
- size(${1:200}, ${2:200}${0:, OPENGL});
-
-#PRIMITIVES
-#color
-snippet color
- color ${1:c}${2: = color(}${3:value1, }${4:value2, }${0:value3)};
-#char
-snippet char
- char ${1:m}${2: = "}${0:char"};
-#float
-snippet float
- float ${1:f}${2: = }${0:0.0f};
-#int
-snippet int
- int ${1:f}${2: = }${0:0};
-#boolean
-snippet boolean
- boolean ${1:b}${2: = }${0:true};
-#byte
-snippet byte
- byte ${1:b}${2: = }${0:127};
-#string
-snippet string
- String ${1:str}${2: = "}${0:CCCP"};
-#array
-snippet array
- ${1:int}[] ${2:numbers}${3: = new $1}[${0:length}];
-#object
-snippet object
- ${1:Object} ${2:o}${3: = new $1}(${0});
-
-#curve
-snippet curve
- curve(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${0:y4});
-snippet curve 3D
- curve(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${6:z2}, ${7:x3}, ${8:y3}, ${9:z3}, ${10:x4}, ${11:y4}, ${0:z4});
-snippet curveDetail
- curveDetail(${0:detail});
-snippet curvePoint
- curvePoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
-snippet curveTightness
- curveTightness(${0:squishy});
-
-#bezier
-snippet bezier
- bezier(${1:x1}, ${2:y1}, ${3:cx1}, ${4:cy1}, ${5:cx2}, ${6:cy2}, ${7:x2}, ${0:y2});
-snippet bezier 3D
- bezier(${1:x1}, ${2:y1}, ${3:z1}, ${4:cx1}, ${5:cy1}, ${6:cz1}, ${7:cx2}, ${8:cy2}, ${9:cz2}, ${10:x2}, ${11:y2}, ${0:z2});
-snippet bezierDetail
- bezierDetail(${0:detail});
-snippet bezierTangent
- bezierTangent(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
-snippet bezierPoint
- bezierPoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
-
-#vertex
-snippet vertex
- vertex(${1:x}, ${2:y}${3:, }${4:u}${5:, }${0:v});
-snippet vertex 3D
- vertex(${1:x}, ${2:y}, ${3:z}${4:, }${5:u}${6:, }${0:v});
-snippet bezierVertex
- bezierVertex(${1:cx1}, ${2:cy1}, ${3:cx2}, ${4:cy2}, ${5:x}, ${0:y});
-snippet bezierVertex 3D
- bezierVertex(${1:cx1}, ${2:cy1}, ${3:cz1}, ${4:cx2}, ${5:cy2}, ${6:cz2}, ${7:x}, ${8:y}, ${0:z});
-snippet curveVertex
- curveVertex(${1:x}, ${0:y});
-snippet curveVertex 3D
- curveVertex(${1:x}, ${2:y}, ${0:z});
-
-#stroke
-snippet stroke
- stroke(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
-snippet strokeWeight
- strokeWeight(${0:1});
-
-#mouse
-snippet mouseDragged
- void mouseDragged(){
- ${0}
- }
-snippet mouseMoved
- void mouseMoved(){
- ${0}
- }
-snippet mouseReleased
- void mouseReleased(){
- ${0}
- }
-snippet mousePressed
- void mousePressed(){
- ${0}
- }
-
-#key
-snippet keyReleased
- void keyReleased(){
- ${0}
- }
-snippet keyTyped
- void keyTyped(){
- ${0}
- }
-snippet keyPressed
- void keyPressed(){
- ${0}
- }
-
-#file
-snippet loadStrings
- loadStrings("${0:filename}");
-snippet saveStrings
- saveStrings(${1:filename}, ${0:strings});
-snippet loadBytes
- loadBytes("${0:filename}");
-snippet beginRecord
- beginRecord(${1:renderer}, ${0:filename});
-snippet saveBytes
- saveBytes(${1:filename}, ${0:bytes});
-snippet createWriter
- createWriter(${0:filename});
-snippet createReader
- createReader(${0:filename});
-
-#matrix
-snippet pushMatrix
- pushMatrix();
- ${0:};
- popMatrix();
-
-
-#text
-snippet text data
- text(${1:data}, ${2:x}, ${3:y}${4:, }${0:z});
-snippet text stringdata
- text(${1:stringdata}, ${2:x}, ${3:y}, ${4:width}, ${5:height}${6:, }${0:z});
-snippet textSize
- textSize(${0:size});
-snippet textLeading
- textLeading(${0:size});
-snippet textWidth
- textWidth(${0:data});
-snippet font
- PFont ${1:font};
- $1 = loadFont("${0:FFScala-32.vlw}");
-#load font
-snippet loadFont
- ${1:font} = loadFont("${0:FFScala-32.vlw}");
-snippet textFont
- textFont(${1:font}${2:, }${0:size});
-
-#math
-snippet tan
- tan(${0:rad});
-snippet atan
- atan(${0:rad});
-snippet atan2
- atan2(${0:rad});
-snippet sin
- sin(${0:rad});
-snippet asin
- asin(${0:rad});
-snippet cos
- cos(${0:rad});
-snippet acos
- acos(${0:rad});
-snippet degrees
- degrees(${0:rad});
-snippet radians
- radians(${0:deg});
-snippet randomSseed
- randomSeed(${0:value});
-snippet random
- random(${1:value1}${2:, }${0:value2});
-snippet pow
- pow(${1:num}, ${0:exponent});
-snippet floor
- floor(${0:value});
-snippet sqrt
- sqrt(${0:value});
-snippet abs
- abs(${0:value});
-snippet sq
- sq(${0:value});
-snippet ceil
- ceil(${0:value});
-snippet exp
- exp(${0:value});
-snippet round
- round(${0:value}};
-snippet min
- min(${1:value1}, ${2:value2}${3:, }${0:value3});
-snippet max
- max(${1:value1}, ${2:value2}${3:, }${0:value3});
-snippet max array
- max(${0:array});
-snippet min array
- min(${0:array});
-snippet log
- log(${0:value});
-snippet map
- map(${1:value}, ${2:low1}, ${4:high1}, ${5:low2}, ${0:high2});
-snippet norm
- norm(${1:value}, ${2:low}, ${0:high});
-snippet constrain
- constrain(${1:value}, ${2:min}, ${0:max});
-snippet mag
- mag(${1:a}, ${2:b}${3:, }${0:c});
-snippet dist
- dist(${1:x1}, ${2:y1}, ${4:x2}, ${0:y2});
-snippet dist 3D
- dist(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${0:z2});
-
-#noise math
-snippet noise
- noise(${1:x}${2:, }${3:y}${4:, }${0:z});
-snippet noiseDetail
- noiseDetail(${1:octaves}${2:, }${0:falloff});
-snippet noiseSeed
- noiseSeed(${0:x});
-
-#material
-snippet shininess
- shininess(${0:shine});
-snippet specular
- specular(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
-snippet ambient
- ambient(${1:value1}, ${2:value2}, ${0:value3});
-snippet emissive
- emissive(${1:value1}, ${2:value2}, ${0:value3});
-
-#light
-snippet diretionalLight
- directionalLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${0:nz});
-snippet pointLight
- pointLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${0:nz});
-snippet lightFalloff
- lightFalloff(${1:constant}, ${2:linear}, ${0:quadratic});
-snippet normal
- normal(${1:nx}, ${2:ny}, ${0:nz});
-snippet lightSpecular
- lightSpecular(${1:v1}, ${2:v2}, ${0:v3});
-snippet ambientLight
- ambientLight(${1:v1}, ${2:v2}, ${3:v3}${7:, ${4:x}, ${5:y}, ${0:z}});
-snippet spotLight
- spotLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:x}, ${5:y}, ${6:z}, ${7:nx}, ${8:ny}, ${9:nz}, ${10:angle}, ${0:concentration});
-
-#camera
-snippet camera
- camera(${1:eyeX}, ${2:eyeY}, ${3:eyeZ}, ${4:centerX}, ${5:centerY}, ${6:centerZ}, ${7:upX}, ${8:upY}, ${0:upZ});
-snippet ortho
- ortho(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${0:far});
-snippet perspective
- perspective(${1:fov}, ${2:aspect}, ${3:zNear}, ${0:zFar});
-snippet frustrum
- frustrum(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${0:far});
-
-#transformations
-snippet rotate
- rotate${1:X}(${0:angle});
-snippet translate
- translate(${1:x}, ${2:y}${3:, }${0:z});
-snippet scale size
- scale(${0:size});
-snippet scale
- scale(${1:x}, ${2:y}${3:, }${0:z});
-
-#coordinates
-snippet coord
- ${1:model/screen}${2:X}(${3:x}, ${4:y}, ${0:z});
-
-#effects
-snippet brightness
- brightness(${0:color});
-snippet lerpColor
- lerpColor(${1:c1}, ${2:c2}, ${0:amt});
-snippet saturation
- saturation(${0:color});
-snippet hue
- hue(${0:color});
-snippet alpha
- alpha(${0:color});
-snippet tint
- tint(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
-
-#pixel
-snippet set pixel
- set(${1:x}, ${2:y}, ${0:color/image});
-snippet pixels
- pixels[${0:index}]
-snippet get pixel
- get(${1:x}, ${2:y}${3:, }${4:width}${5:, }${0:height});
-
-#geometric figures
-snippet triangle
- triangle(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${0:y3});
-snippet line
- line(${1:x1}, ${2:y1}, ${3:x2}, ${0:y2});
-snippet line 3D
- line(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${0:z2});
-snippet arc
- arc(${1:x}, ${2:y}, ${3:width}, ${4:height}, ${5:start}, ${0:stop});
-snippet point
- point(${1:x}, ${2:y}${3:, }${0:z});
-snippet quad
- quad(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${0:y4});
-snippet ellipse
- ellipse(${1:x}, ${2:y}, ${3:width}, ${0:height});
-snippet rect
- rect(${1:x}, ${2:y}, ${3:width}, ${0:height});
-snippet box
- box(${1:width}, ${2:height}, ${0:depth});
-snippet sphere
- sphere(${0:radius});
-snippet sphereDetails
- sphereDetail(${0:n});
-
-#array operations
-snippet split
- split("${1:str}"${2: , }${0:delimiter});
-snippet splitTokens
- splitTokens(${1:str}${2:, }${0:tokens});
-snippet join
- join(${1:strgArray}${2: , }${0:seperator});
-snippet shorten
- shorten(${0:array});
-snippet concat
- concat(${1:array1}, ${0:array2});
-snippet subset
- subset(${1:array}, ${0:offset});
-snippet append
- append(${1:array}, ${0:element});
-snippet reverse
- reverse(${0:array});
-snippet splice
- splice(${1:array}, ${2:value/array2}, ${0:index});
-snippet sort
- sort(${1:dataArray}${2:, }${0:count});
-snippet expand
- expand(${1:array}${2:, }${0:newSize});
-snippet arrayCopy
- arrayCopy(${1:src}, ${2:dest}, ${3:, }${0:length});
-
-#string operations
-snippet str
- str("${0:str}");
-snippet match
- match(${1:str}, ${0:regexp});
-snippet trim
- trim(${0:str});
-snippet nf
- nf(${2:value}, ${3:left}${4:, }${0:right});
-snippet nfs
- nfs(${2:value}, ${3:left}${4:, }${0:right});
-snippet nfp
- nfp(${2:value}, ${3:left}${4:, }${0:right});
-snippet nfc
- nfc(${1:value}${2:, }${0:right});
-
-#convert
-snippet unbinary
- unbinary("${0:str}"});
-snippet hexadecimal
- hex(${0:c});
-snippet unhex
- unhex(${0:c});
-snippet binary
- binary(${1:value}${2:, }${0:digits});
-
-#image operations
-snippet loadImage
- loadImage(${0:filename});
-snippet image
- image(${1:img}, ${2:x}, ${3:y}${4:, }${5:width}${6:, }${0:height});
-snippet copy
- copy(${1:srcImg}${2:, }${3:x}, ${4:y}, ${5:width}, ${6:height}, ${7:dx}, ${8:dy}, ${9:dwidth}, ${0:dheight});
-
-
-
-#containers
-snippet bg
- background(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
-snippet pg
- PGraphics pg;
- pg = createGraphics(${1:width}, ${2:height}${3:, }${0:applet});
-snippet pimage
- PImage(${1:width}, ${0:height});
-
-#UTILS
-#fill
-snippet fill
- fill(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
-#red
-snippet red
- red(${0:color});
-#green
-snippet green
- green(${0:color});
-#blue
-snippet blue
- blue(${0:color});
-#status
-snippet status
- status(${0:text});
-#param
-snippet param
- param(${0:s});
-#link
-snippet link
- link(${1:url}${2:, }${0:target});
-#@param
-snippet @
- @${1:param/return/private/public} ${1:parameter} ${0:description}