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author | Karel Kočí <cynerd@email.cz> | 2016-06-30 16:03:25 +0200 |
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committer | Karel Kočí <cynerd@email.cz> | 2016-06-30 16:03:25 +0200 |
commit | e573b3020c032400eed60b649a2cbf55266e6bb0 (patch) | |
tree | 8f572394ac8433529c7a8e70d160a2fbe8268b4e /vim/bundle/vim-snippets/snippets/processing.snippets | |
parent | b8c667bd64b3edd38d56c63c5bd1db53a23b4499 (diff) | |
download | myconfigs-e573b3020c032400eed60b649a2cbf55266e6bb0.tar.gz myconfigs-e573b3020c032400eed60b649a2cbf55266e6bb0.tar.bz2 myconfigs-e573b3020c032400eed60b649a2cbf55266e6bb0.zip |
Add current configurations from old repository
Diffstat (limited to 'vim/bundle/vim-snippets/snippets/processing.snippets')
-rwxr-xr-x | vim/bundle/vim-snippets/snippets/processing.snippets | 705 |
1 files changed, 705 insertions, 0 deletions
diff --git a/vim/bundle/vim-snippets/snippets/processing.snippets b/vim/bundle/vim-snippets/snippets/processing.snippets new file mode 100755 index 0000000..015af4a --- /dev/null +++ b/vim/bundle/vim-snippets/snippets/processing.snippets @@ -0,0 +1,705 @@ +#BASICS +# doc +snippet doc + /** + * ${1:Description} + * + * @author ${2:name} + * @since ${3:`strftime("%d/%m/%y %H:%M:%S")`} + */ + ${0} +# doc comment +snippet docc + /** + * ${1:@private}$0 + */ + ${0} +# class +snippet class + ${1:public }class ${2:`fnamemodify(bufname("%"),":t:r")`} ${3:extends} + { + + //-------------------------------------- + // CONSTRUCTOR + //-------------------------------------- + + public $2 (${4:arguments}) { + ${0:// expression} + } + } +# package +snippet package + /** + * ${1:Description} + * + * @author ${2:$TM_FULLNAME} + * @since ${3:`strftime("%d/%m/%y %H:%M:%S")`} + */ + + package ${0:package}; +# function +snippet fun + ${1:void/private/protected/public}${2: static} ${3:name}(${4}) { + ${5://if not void return null;} + } + ${0} +snippet fn + ${1:void }${2:name}(${3}) { + ${4://if not void return null;} + } + ${0} +# constant +snippet const + static final ${1:Object} ${2:VAR_NAM} = ${0}; +# var +snippet var + ${1:private/public }${2:static }${3:String} ${4:str}${5: =}${0:value}; +# var objects +snippet obj + ${1:private/public }${2:Object} ${3:o}${4: = new }$2(${0}); +#loop for +snippet for + for (int ${2:i} = 0; $2 < ${1:Things}.length; $2${3:++}) { + ${0:$1[$2]} + }; +#loop while +snippet wh + while (${1:/* condition */}) { + ${0} + } +#break +snippet break + break ${1:label}; +#case +snippet case + case ${1:expression} : + ${0} + break; +#default +snippet default + default : + ${1} + break; +#switch +snippet switch + switch(${1:expression}) { + case '${3:case}': + ${4} + break; + ${0} + default: + ${2} + } +#try +snippet try + try { + ${0} + } catch(${1:Exception} ${2:e}) { + } +#try catch finally +snippet tryf + try { + ${0} + } catch(${1:Exception} ${2:e}) { + } finally { + } +#throw +snippet throw + throw new ("${1:Exception()}"); +#ternary +snippet ? + ? ${1:trueExpression} : ${2:falseExpression} + ${0} +snippet if + if (${1:true}) {${0}} +# if ... else +snippet ife + if (${1:true}) {${2}} + else{${0}} +#get +snippet get + public ${1:String} get${2}() { + return ${0:fieldName}; + } +#set +snippet set + public void set${1}(${0:String} new${1}) { + ${1:fieldName} = new${1}; + } +#printIn +snippet println + println("${1:`fnamemodify(bufname("%"),":t:r")`}::${2:method}() "${3: +} ${0}); +#println string +snippet pr + println("${0}"); +#setup draw +snippet setup + void setup(){ + ${1} + } + + void draw(){ + ${0} + } +#setup OPENGL +snippet opengl + import processing.opengl.*; + import javax.media.opengl.*; + + PGraphicsOpenGL pgl; + GL gl; + + void setup(){ + size( ${1:300}, ${2:300}, OPENGL ); + colorMode( RGB, 1.0 ); + hint( ENABLE_OPENGL_4X_SMOOTH ); + pgl = (PGraphicsOpenGL) g; + gl = pgl.gl; + gl.setSwapInterval(1); + initGL(); + ${3} + } + + void draw(){ + pgl.beginGL(); + ${4} + pgl.endGL(); + getOpenGLErrors(); + } + + void initGL(){ + ${0} + } + + void getOpenGLErrors(){ + int error = gl.glGetError(); + switch (error){ + case 1280 : + println("GL_INVALID_ENUM - An invalid enumerant was passed to an OpenGL command."); + break; + case 1282 : + println("GL_INVALID_OPERATION - An OpenGL command was issued that was invalid or inappropriate for the current state."); + break; + case 1281 : + println("GL_INVALID_VALUE - A value was passed to OpenGL that was outside the allowed range."); + break; + case 1285 : + println("GL_OUT_OF_MEMORY - OpenGL was unable to allocate enough memory to process a command."); + break; + case 1283 : + println("GL_STACK_OVERFLOW - A command caused an OpenGL stack to overflow."); + break; + case 1284 : + println("GL_STACK_UNDERFLOW - A command caused an OpenGL stack to underflow."); + break; + case 32817 : + println("GL_TABLE_TOO_LARGE"); + break; + } + } + +#GL Functions +snippet gl begin gl + pgl.beginGL(); + ${0} + pgl.endGL(); +snippet gl gl swap interval + // specify the minimum swap interval for buffer swaps. + gl.setSwapInterval(${0:interval}); +snippet gl gl call list + // execute a display list + gl.glCallList(${0:list}); +snippet gl gl gen buffers + // import java.nio.IntBuffer; + // import java.nio.FloatBuffer; + // import com.sun.opengl.util.BufferUtil; + + // You might need to create four buffers to store vertext data, normal data, texture coordinate data, and indices in vertex arrays + IntBuffer bufferObjects = IntBuffer.allocate(${1:4}); + gl.glGenBuffers($1, bufferObjects); + + int vertexCount = ${2:3}; + int numCoordinates = ${0:3}; + // vertexCount * numCoordinates + FloatBuffer vertices = BufferUtil.newFloatBuffer(vertexCount * numCoordinates); + float[] v = {0.0f, 0.0f, 0.0f, + 1.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 1.0f}; + vertices.put(v); + + // Bind the first buffer object ID for use with vertext array data + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufferObjects.get(0)); + gl.glBufferData(GL.GL_ARRAY_BUFFER, vertexCount * numCoordinates * BufferUtil.SIZEOF_FLOAT, vertices, GL.GL_STATIC_DRAW); +snippet gl gl bind buffer + ${0:// A buffer ID of zero unbinds a buffer object} + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, ${1:0}); +snippet gl gl delete buffers + ${0:// Parameters are the same for glGenBuffers} + gl.glDeleteBuffers(${1:4}, ${2:bufferObjects}); +snippet gl gl depth mask + // enable or disable writing into the depth buffer + gl.glDepthMask(${0:flag}); +snippet gl gl load identity + // replaces the top of the active matrix stack with the identity matrix + gl.glLoadIdentity(); +snippet gl gl tex coord 2f + // set the current texture coordinates - 2 floats + gl.glTexCoord2f(${1:0.0f}, ${0:0.0f}); +snippet gl gl vertex 2f + gl.glVertex2f(${1:0.0f}, ${0:0.0f}); +snippet gl gl vertex 3f + gl.glVertex3f(${1:0.0f}, ${2:0.0f}, ${0:0.0f}); +snippet gl gl translate f + // multiply the current matrix by a translation matrix + gl.glTranslatef(${1:x}, ${2:y}, ${0:z}); +snippet gl gl rotate f + // rotate, x-axis, y-axis, z-axiz + gl.glRotatef(${1:angle}, ${2:x}, ${3:y}, ${0:z}); +snippet gl gl scale f + // multiply the current matrix by a general scaling matrix + gl.glScalef(${1:x}, ${2:y}, ${0:z}); +snippet gl gl color 4f + gl.glColor4f(${1:red}, ${2:green}, ${3:blue}, ${0:alpha}); +snippet gl gl clear color + gl.glClearColor(${1:red}, ${2:green}, ${3:blue}, ${0:alpha}); +snippet gl gl color 3f + gl.glColor3f(${1:red}, ${2:green}, ${0:blue}); +snippet gl gl push matrix + // spush and pop the current matrix stack + gl.glPushMatrix(); + ${0} + gl.glPopMatrix(); +snippet gl gl gen lists + gl.glGenLists(${0:1}) +snippet gl gl flush + // Empties buffers. Call this when all previous issues commands completed + gl.glFlush(); + ${0} +snippet gl gl get error + println(gl.glGetError()); +snippet gl gl clear + gl.glClear(${1:GL.GL_COLOR_BUFFER_BIT}${2: | }${0:GL.GL_DEPTH_BUFFER_BIT}); + +#frame operations +snippet frameRate + frameRate(${1:30}); + ${0} +snippet saveFrame + saveFrame("${1:filename-####}${0:.ext}"); + +#size +snippet size normal + size(${1:200}, ${2:200}${0:, P3D}); +snippet size opengl + size(${1:200}, ${2:200}${0:, OPENGL}); + +#PRIMITIVES +#color +snippet color + color ${1:c}${2: = color(}${3:value1, }${4:value2, }${0:value3)}; +#char +snippet char + char ${1:m}${2: = "}${0:char"}; +#float +snippet float + float ${1:f}${2: = }${0:0.0f}; +#int +snippet int + int ${1:f}${2: = }${0:0}; +#boolean +snippet boolean + boolean ${1:b}${2: = }${0:true}; +#byte +snippet byte + byte ${1:b}${2: = }${0:127}; +#string +snippet string + String ${1:str}${2: = "}${0:CCCP"}; +#array +snippet array + ${1:int}[] ${2:numbers}${3: = new $1}[${0:length}]; +#object +snippet object + ${1:Object} ${2:o}${3: = new $1}(${0}); + +#curve +snippet curve + curve(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${0:y4}); +snippet curve 3D + curve(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${6:z2}, ${7:x3}, ${8:y3}, ${9:z3}, ${10:x4}, ${11:y4}, ${0:z4}); +snippet curveDetail + curveDetail(${0:detail}); +snippet curvePoint + curvePoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t}); +snippet curveTightness + curveTightness(${0:squishy}); + +#bezier +snippet bezier + bezier(${1:x1}, ${2:y1}, ${3:cx1}, ${4:cy1}, ${5:cx2}, ${6:cy2}, ${7:x2}, ${0:y2}); +snippet bezier 3D + bezier(${1:x1}, ${2:y1}, ${3:z1}, ${4:cx1}, ${5:cy1}, ${6:cz1}, ${7:cx2}, ${8:cy2}, ${9:cz2}, ${10:x2}, ${11:y2}, ${0:z2}); +snippet bezierDetail + bezierDetail(${0:detail}); +snippet bezierTangent + bezierTangent(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t}); +snippet bezierPoint + bezierPoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t}); + +#vertex +snippet vertex + vertex(${1:x}, ${2:y}${3:, }${4:u}${5:, }${0:v}); +snippet vertex 3D + vertex(${1:x}, ${2:y}, ${3:z}${4:, }${5:u}${6:, }${0:v}); +snippet bezierVertex + bezierVertex(${1:cx1}, ${2:cy1}, ${3:cx2}, ${4:cy2}, ${5:x}, ${0:y}); +snippet bezierVertex 3D + bezierVertex(${1:cx1}, ${2:cy1}, ${3:cz1}, ${4:cx2}, ${5:cy2}, ${6:cz2}, ${7:x}, ${8:y}, ${0:z}); +snippet curveVertex + curveVertex(${1:x}, ${0:y}); +snippet curveVertex 3D + curveVertex(${1:x}, ${2:y}, ${0:z}); + +#stroke +snippet stroke + stroke(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha}); +snippet strokeWeight + strokeWeight(${0:1}); + +#mouse +snippet mouseDragged + void mouseDragged(){ + ${0} + } +snippet mouseMoved + void mouseMoved(){ + ${0} + } +snippet mouseReleased + void mouseReleased(){ + ${0} + } +snippet mousePressed + void mousePressed(){ + ${0} + } + +#key +snippet keyReleased + void keyReleased(){ + ${0} + } +snippet keyTyped + void keyTyped(){ + ${0} + } +snippet keyPressed + void keyPressed(){ + ${0} + } + +#file +snippet loadStrings + loadStrings("${0:filename}"); +snippet saveStrings + saveStrings(${1:filename}, ${0:strings}); +snippet loadBytes + loadBytes("${0:filename}"); +snippet beginRecord + beginRecord(${1:renderer}, ${0:filename}); +snippet saveBytes + saveBytes(${1:filename}, ${0:bytes}); +snippet createWriter + createWriter(${0:filename}); +snippet createReader + createReader(${0:filename}); + +#matrix +snippet pushMatrix + pushMatrix(); + ${0:}; + popMatrix(); + + +#text +snippet text data + text(${1:data}, ${2:x}, ${3:y}${4:, }${0:z}); +snippet text stringdata + text(${1:stringdata}, ${2:x}, ${3:y}, ${4:width}, ${5:height}${6:, }${0:z}); +snippet textSize + textSize(${0:size}); +snippet textLeading + textLeading(${0:size}); +snippet textWidth + textWidth(${0:data}); +snippet font + PFont ${1:font}; + $1 = loadFont("${0:FFScala-32.vlw}"); +#load font +snippet loadFont + ${1:font} = loadFont("${0:FFScala-32.vlw}"); +snippet textFont + textFont(${1:font}${2:, }${0:size}); + +#math +snippet tan + tan(${0:rad}); +snippet atan + atan(${0:rad}); +snippet atan2 + atan2(${0:rad}); +snippet sin + sin(${0:rad}); +snippet asin + asin(${0:rad}); +snippet cos + cos(${0:rad}); +snippet acos + acos(${0:rad}); +snippet degrees + degrees(${0:rad}); +snippet radians + radians(${0:deg}); +snippet randomSseed + randomSeed(${0:value}); +snippet random + random(${1:value1}${2:, }${0:value2}); +snippet pow + pow(${1:num}, ${0:exponent}); +snippet floor + floor(${0:value}); +snippet sqrt + sqrt(${0:value}); +snippet abs + abs(${0:value}); +snippet sq + sq(${0:value}); +snippet ceil + ceil(${0:value}); +snippet exp + exp(${0:value}); +snippet round + round(${0:value}}; +snippet min + min(${1:value1}, ${2:value2}${3:, }${0:value3}); +snippet max + max(${1:value1}, ${2:value2}${3:, }${0:value3}); +snippet max array + max(${0:array}); +snippet min array + min(${0:array}); +snippet log + log(${0:value}); +snippet map + map(${1:value}, ${2:low1}, ${4:high1}, ${5:low2}, ${0:high2}); +snippet norm + norm(${1:value}, ${2:low}, ${0:high}); +snippet constrain + constrain(${1:value}, ${2:min}, ${0:max}); +snippet mag + mag(${1:a}, ${2:b}${3:, }${0:c}); +snippet dist + dist(${1:x1}, ${2:y1}, ${4:x2}, ${0:y2}); +snippet dist 3D + dist(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${0:z2}); + +#noise math +snippet noise + noise(${1:x}${2:, }${3:y}${4:, }${0:z}); +snippet noiseDetail + noiseDetail(${1:octaves}${2:, }${0:falloff}); +snippet noiseSeed + noiseSeed(${0:x}); + +#material +snippet shininess + shininess(${0:shine}); +snippet specular + specular(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha}); +snippet ambient + ambient(${1:value1}, ${2:value2}, ${0:value3}); +snippet emissive + emissive(${1:value1}, ${2:value2}, ${0:value3}); + +#light +snippet diretionalLight + directionalLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${0:nz}); +snippet pointLight + pointLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${0:nz}); +snippet lightFalloff + lightFalloff(${1:constant}, ${2:linear}, ${0:quadratic}); +snippet normal + normal(${1:nx}, ${2:ny}, ${0:nz}); +snippet lightSpecular + lightSpecular(${1:v1}, ${2:v2}, ${0:v3}); +snippet ambientLight + ambientLight(${1:v1}, ${2:v2}, ${3:v3}${7:, ${4:x}, ${5:y}, ${0:z}}); +snippet spotLight + spotLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:x}, ${5:y}, ${6:z}, ${7:nx}, ${8:ny}, ${9:nz}, ${10:angle}, ${0:concentration}); + +#camera +snippet camera + camera(${1:eyeX}, ${2:eyeY}, ${3:eyeZ}, ${4:centerX}, ${5:centerY}, ${6:centerZ}, ${7:upX}, ${8:upY}, ${0:upZ}); +snippet ortho + ortho(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${0:far}); +snippet perspective + perspective(${1:fov}, ${2:aspect}, ${3:zNear}, ${0:zFar}); +snippet frustrum + frustrum(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${0:far}); + +#transformations +snippet rotate + rotate${1:X}(${0:angle}); +snippet translate + translate(${1:x}, ${2:y}${3:, }${0:z}); +snippet scale size + scale(${0:size}); +snippet scale + scale(${1:x}, ${2:y}${3:, }${0:z}); + +#coordinates +snippet coord + ${1:model/screen}${2:X}(${3:x}, ${4:y}, ${0:z}); + +#effects +snippet brightness + brightness(${0:color}); +snippet lerpColor + lerpColor(${1:c1}, ${2:c2}, ${0:amt}); +snippet saturation + saturation(${0:color}); +snippet hue + hue(${0:color}); +snippet alpha + alpha(${0:color}); +snippet tint + tint(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha}); + +#pixel +snippet set pixel + set(${1:x}, ${2:y}, ${0:color/image}); +snippet pixels + pixels[${0:index}] +snippet get pixel + get(${1:x}, ${2:y}${3:, }${4:width}${5:, }${0:height}); + +#geometric figures +snippet triangle + triangle(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${0:y3}); +snippet line + line(${1:x1}, ${2:y1}, ${3:x2}, ${0:y2}); +snippet line 3D + line(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${0:z2}); +snippet arc + arc(${1:x}, ${2:y}, ${3:width}, ${4:height}, ${5:start}, ${0:stop}); +snippet point + point(${1:x}, ${2:y}${3:, }${0:z}); +snippet quad + quad(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${0:y4}); +snippet ellipse + ellipse(${1:x}, ${2:y}, ${3:width}, ${0:height}); +snippet rect + rect(${1:x}, ${2:y}, ${3:width}, ${0:height}); +snippet box + box(${1:width}, ${2:height}, ${0:depth}); +snippet sphere + sphere(${0:radius}); +snippet sphereDetails + sphereDetail(${0:n}); + +#array operations +snippet split + split("${1:str}"${2: , }${0:delimiter}); +snippet splitTokens + splitTokens(${1:str}${2:, }${0:tokens}); +snippet join + join(${1:strgArray}${2: , }${0:seperator}); +snippet shorten + shorten(${0:array}); +snippet concat + concat(${1:array1}, ${0:array2}); +snippet subset + subset(${1:array}, ${0:offset}); +snippet append + append(${1:array}, ${0:element}); +snippet reverse + reverse(${0:array}); +snippet splice + splice(${1:array}, ${2:value/array2}, ${0:index}); +snippet sort + sort(${1:dataArray}${2:, }${0:count}); +snippet expand + expand(${1:array}${2:, }${0:newSize}); +snippet arrayCopy + arrayCopy(${1:src}, ${2:dest}, ${3:, }${0:length}); + +#string operations +snippet str + str("${0:str}"); +snippet match + match(${1:str}, ${0:regexp}); +snippet trim + trim(${0:str}); +snippet nf + nf(${2:value}, ${3:left}${4:, }${0:right}); +snippet nfs + nfs(${2:value}, ${3:left}${4:, }${0:right}); +snippet nfp + nfp(${2:value}, ${3:left}${4:, }${0:right}); +snippet nfc + nfc(${1:value}${2:, }${0:right}); + +#convert +snippet unbinary + unbinary("${0:str}"}); +snippet hexadecimal + hex(${0:c}); +snippet unhex + unhex(${0:c}); +snippet binary + binary(${1:value}${2:, }${0:digits}); + +#image operations +snippet loadImage + loadImage(${0:filename}); +snippet image + image(${1:img}, ${2:x}, ${3:y}${4:, }${5:width}${6:, }${0:height}); +snippet copy + copy(${1:srcImg}${2:, }${3:x}, ${4:y}, ${5:width}, ${6:height}, ${7:dx}, ${8:dy}, ${9:dwidth}, ${0:dheight}); + + + +#containers +snippet bg + background(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha}); +snippet pg + PGraphics pg; + pg = createGraphics(${1:width}, ${2:height}${3:, }${0:applet}); +snippet pimage + PImage(${1:width}, ${0:height}); + +#UTILS +#fill +snippet fill + fill(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha}); +#red +snippet red + red(${0:color}); +#green +snippet green + green(${0:color}); +#blue +snippet blue + blue(${0:color}); +#status +snippet status + status(${0:text}); +#param +snippet param + param(${0:s}); +#link +snippet link + link(${1:url}${2:, }${0:target}); +#@param +snippet @ + @${1:param/return/private/public} ${1:parameter} ${0:description} |