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#include "ledctl.h"
#include <bcl.h>
#include "state.h"
#include "gui.h"
const char *mode_string[] = {
[MODE_SOLID_WARM] = "#70200A",
[MODE_SOLID_RED] = "#FF0000",
[MODE_SOLID_GREEN] = "#00FF00",
[MODE_SOLID_BLUE] = "#0000FF",
[MODE_SOLID_YELLOW] = "#FFFF00",
[MODE_RAINBOW] = "rainbow",
};
int current_brightness = 0;
void update_brightness() {
if (!enabled)
current_brightness = 0;
else
current_brightness = brightness >= brightness_max ? 100 : (1 << (brightness - 1));
bc_radio_pub_int("led/brightness/set", ¤t_brightness);
}
void update_mode() {
if (mode == MODE_RAINBOW)
bc_radio_pub_string("led/effect/set", mode_string[mode]);
else
bc_radio_pub_string("led/color/set", mode_string[mode]);
}
void click_left() {
switch (state) {
case STATE_DEFAULT:
enabled = 1;
update_mode(); // just to make sure that all is in sync
update_brightness();
break;
case STATE_BRIGHTNESS_SELECT:
if (brightness < brightness_max)
brightness++;
update_brightness();
break;
case STATE_COLOR_SELECT:
if (mode >= MODE_RAINBOW)
mode = MODE_SOLID_WARM;
else
mode++;
update_mode();
break;
default:
break;
}
}
void click_right() {
switch (state) {
case STATE_DEFAULT:
enabled = 0;
update_brightness();
break;
case STATE_BRIGHTNESS_SELECT:
if (brightness > 1)
brightness--;
update_brightness();
break;
case STATE_COLOR_SELECT:
if (mode <= MODE_SOLID_WARM)
mode = MODE_RAINBOW;
else
mode--;
update_mode();
break;
default:
break;
}
}
void hold_left() {
switch (state) {
case STATE_DEFAULT:
state = STATE_BRIGHTNESS_SELECT;
break;
case STATE_COLOR_SELECT:
state = STATE_COLOR_SELECT;
break;
case STATE_BRIGHTNESS_SELECT:
state = STATE_DEFAULT;
break;
default:
break;
}
}
void hold_right() {
switch (state) {
case STATE_DEFAULT:
state = STATE_COLOR_SELECT;
break;
case STATE_COLOR_SELECT:
state = STATE_DEFAULT;
break;
case STATE_BRIGHTNESS_SELECT:
state = STATE_BRIGHTNESS_SELECT;
break;
default:
break;
}
}
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