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/* This defines common buffer code for whole library.
* It is preprocessor generated code.
* Preprocessor variables chose different implementations. But final
* implementation is only few lines of code. This way it is included directly
* to code.
*/
#ifndef _IOE_BUFFERS_H_
#define _IOE_BUFFERS_H_
// Define new buffer
#define IOEBUFFER(name, size) struct { \
uint8_t rindex, windex; \
uint8_t data[size]; \
} name;
#define IOEBUFFER_INIT(name, size) { \
name.windex = size - 1; \
name.rindex = size - 1; \
}
#define IOEBUFFER_MODE_BLOCK 0
#define IOEBUFFER_MODE_OVERWRITE 1
#define IOEBUFFER_MODE_DROP 2
// Add data to buffer. If buffer is full then behavior is defined by selected mode.
#define IOEBUFFER_PUT(name, size, data, mode) \
if (mode == IOEBUFFER_MODE_BLOCK) { \
if (name.windex == 0) { \
while (name.rindex == size - 1); \
} else { \
while (name.rindex == name.windex - 1); \
} \
} \
name.data[name.windex] = data; \
if (mode != IOEBUFFER_MODE_DROP || \
(name.windex == 0 && name.rindex == size - 1) || \
(name.rindex + 1 == name.windex)) { \
if (name.windex == 0) \
name.windex = size - 1; \
else \
name.windex--; \
} \
if (mode == IOEBUFFER_MODE_OVERWRITE && name.windex == name.rindex) { \
if (name.windex == size - 1) \
name.windex = 0; \
else \
name.windex++; \
} else;
// Get data from buffer and store it to variable
#define IOEBUFFER_GET(name, size, variable) \
if (name.rindex != name.windex) { \
variable = name.data[name.rindex]; \
if (name.rindex == 0) \
name.rindex = size - 1; \
else \
name.rindex--; \
} else { \
variable = 0; \
}
// Set count of buffered data to variable
#define IOEBUFFER_CNT(name, size, variable) \
if (name.windex < name.rindex) \
variable = name.rindex - name.windex; \
else if (name.windex > name.rindex) \
variable = size - name.windex + name.rindex; \
else \
variable = 0;
#endif /* _IOE_BUFFERS_H_ */
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