from .screen_checker import ScreenChecker from .game import Game class StateMachine: "Game state machine" def __init__(self, matrix, input): "Initializes game machine" self.state = "initializing" self.matrix = matrix self.input = input self.__update_state__('screen_checker') def __update_state__(self, state): "Applies given state" def __exception__(): raise Exception('Can\'t transfer from ' + self.state + ' to ' + state) if state == "screen_checker": if self.state == "initializing": self.screen_checker = ScreenChecker(self.matrix) else: __exception__() elif state == "game": if self.state == "screen_checker" or self.state == "game-over": self.game = Game(self.matrix) elif self.state == "game-pause": pass else: __exception__() elif state == "game-pause": if self.state != "game": __exception__() elif state == "game-over": if self.state != "game": __exception__() self.matrix.fill('red') self.matrix.display() else: __exception__() self.state = state def tick(self): "Do tick" inpt = self.input.check() if self.state == "screen_checker": if inpt['start']: self.__update_state__('game') else: self.screen_checker.tick() elif self.state == "game": if inpt['start']: self.__update_state__('game-pause') elif not self.game.tick(inpt): self.__update_state__('game-over') elif self.state == "game-pause": if inpt['start']: self.__update_state__('game') elif inpt['select']: self.game = Game(self.matrix) self.__update_state__('game') elif self.state == "game-over": if inpt['start']: self.__update_state__('game') else: raise Exception('Invalid state ' + self.state)