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-rw-r--r--turtetris_master/game.py10
-rw-r--r--turtetris_master/state_machine.py8
-rw-r--r--turtetris_master/usb_input.py3
3 files changed, 16 insertions, 5 deletions
diff --git a/turtetris_master/game.py b/turtetris_master/game.py
index 63987b0..3a5d463 100644
--- a/turtetris_master/game.py
+++ b/turtetris_master/game.py
@@ -120,7 +120,12 @@ class Game:
def __show_score__(self):
"Show score in bottom right"
- pass
+ i = self.score % 5
+ y = int(self.score / 5)
+ for ii in range(i):
+ self.matrix.pixel(self.matrix.width - 1, ii, 'green')
+ for yy in range(y):
+ self.matrix.pixel(self.matrix.width - 2, yy, 'green')
def __place__(self):
"Stone can't move so place it, check lines and generate new one"
@@ -202,8 +207,7 @@ class Game:
self.__rotate__()
if input['left'] != input['right']:
self.__move__(input['left'])
- if self.step >= self.step_edge or \
- (input['down'] and self.step >= self.step_edge/3):
+ if self.step >= self.step_edge or input['down']:
gameover = not self.__down__()
self.step = 0
else:
diff --git a/turtetris_master/state_machine.py b/turtetris_master/state_machine.py
index 3c07acb..7cbfcaa 100644
--- a/turtetris_master/state_machine.py
+++ b/turtetris_master/state_machine.py
@@ -36,6 +36,14 @@ class StateMachine:
if self.state != "game":
__exception__()
self.matrix.fill('red')
+ i = self.matrix.height - 2
+ # Show score
+ for _ in range(int(self.game.score / 5)):
+ for s in range(5):
+ self.matrix.pixel(s + 3, i, 'green')
+ i -= 1
+ for s in range(self.game.score % 5):
+ self.matrix.pixel(s + 3, i, 'green')
self.matrix.display()
else:
__exception__()
diff --git a/turtetris_master/usb_input.py b/turtetris_master/usb_input.py
index 856c653..dc01489 100644
--- a/turtetris_master/usb_input.py
+++ b/turtetris_master/usb_input.py
@@ -63,7 +63,6 @@ class Gamepad:
changed = {}
for key in ['left', 'right', 'up', 'down', 'select', 'start']:
changed[key] = new_state[key] and not self.state[key]
- if key == 'down':
- changed[key] = new_state[key]
+ # TODO repeat
self.state = new_state
return changed