#include "graphicsview.h" GraphicsView::GraphicsView(QWidget *parent) : QGraphicsView(parent) { setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform); } void GraphicsView::setScene(QGraphicsScene *scene) { QGraphicsView::setScene(scene); update_scale(); } void GraphicsView::resizeEvent(QResizeEvent *event) { QGraphicsView::resizeEvent(event); update_scale(); } void GraphicsView::update_scale() { if (scene() == nullptr) return; // Skip if we have no scene // Note: there is somehow three pixels error when viewing so we have to always compensate const int w = scene()->width() + 3; const int h = scene()->height() + 3; qreal scale = 1; if (height() > h && width() > w) { if (height() > width()) { scale = (qreal)width() / w; } else { scale = (qreal)height() / h; } } QTransform t; t.scale(scale, scale); setTransform(t, false); }