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author | Karel Kočí <cynerd@email.cz> | 2016-06-30 16:03:25 +0200 |
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committer | Karel Kočí <cynerd@email.cz> | 2016-06-30 16:03:25 +0200 |
commit | e573b3020c032400eed60b649a2cbf55266e6bb0 (patch) | |
tree | 8f572394ac8433529c7a8e70d160a2fbe8268b4e /vim/bundle/vim-snippets/snippets/cs.snippets | |
parent | b8c667bd64b3edd38d56c63c5bd1db53a23b4499 (diff) | |
download | myconfigs-e573b3020c032400eed60b649a2cbf55266e6bb0.tar.gz myconfigs-e573b3020c032400eed60b649a2cbf55266e6bb0.tar.bz2 myconfigs-e573b3020c032400eed60b649a2cbf55266e6bb0.zip |
Add current configurations from old repository
Diffstat (limited to 'vim/bundle/vim-snippets/snippets/cs.snippets')
-rw-r--r-- | vim/bundle/vim-snippets/snippets/cs.snippets | 470 |
1 files changed, 470 insertions, 0 deletions
diff --git a/vim/bundle/vim-snippets/snippets/cs.snippets b/vim/bundle/vim-snippets/snippets/cs.snippets new file mode 100644 index 0000000..40e9c8f --- /dev/null +++ b/vim/bundle/vim-snippets/snippets/cs.snippets @@ -0,0 +1,470 @@ +# cs.snippets +# =========== +# +# Standard C-Sharp snippets for snipmate. +# +# Largely ported over from Visual Studio 2010 snippets plus +# a few snippets from Resharper plus a few widely known snippets. +# +# Most snippets on elements (i.e. classes, properties) +# follow suffix conventions. The order of suffixes to a snippet +# is fixed. +# +# Snippet Suffix Order +# -------------------- +# 1. Access Modifiers +# 2. Class Modifiers +# +# Access Modifier Suffix Table +# ---------------------------- +# + = public +# & = internal +# | = protected +# - = private +# +# Example: `cls&` expands to `internal class $1`. +# Access modifiers might be doubled to indicate +# different modifiers for get/set on properties. +# Example: `pb+-` expands to `public bool $1 { get; private set; }` +# +# Class Modifier Table +# -------------------- +# ^ = static +# % = abstract +# +# Example: `cls|%` expands to `protected abstract class $1` +# +# On method and property snippets, you can directly set +# one of the common types int, string and bool, if desired, +# just by appending the type modifier. +# +# Type Modifier Table +# ------------------- +# i = integer +# s = string +# b = bool +# +# Example: `pi+&` expands to `public int $1 { get; internal set; }` +# +# I'll most propably add more stuff in here like +# * List/Array constructio +# * Mostly used generics +# * Linq +# * Funcs, Actions, Predicates +# * Lambda +# * Events +# +# Feedback is welcome! +# +# Main +snippet sim + ${1:public }static int Main(string[] args) { + ${0} + return 0; + } +snippet simc + public class Application { + ${1:public }static int Main(string[] args) { + ${0} + return 0; + } + } +snippet svm + ${1:public }static void Main(string[] args) { + ${0} + } +# if condition +snippet if + if (${1:true}) { + ${0} + } +snippet el + else { + ${0} + } +snippet ifs + if (${1}) + ${0} +# ternary conditional +snippet t + ${1} ? ${2} : ${0} +snippet ? + ${1} ? ${2} : ${0} +# do while loop +snippet do + do { + ${0} + } while (${1:true}); +# while loop +snippet wh + while (${1:true}) { + ${0} + } +# for loop +snippet for + for (int ${1:i} = 0; $1 < ${2:count}; $1${3:++}) { + ${0} + } +snippet forr + for (int ${1:i} = ${2:length}; $1 >= 0; $1--) { + ${0} + } +# foreach +snippet fore + foreach (${1:var} ${2:entry} in ${3}) { + ${0} + } +snippet foreach + foreach (${1:var} ${2:entry} in ${3}) { + ${0} + } +snippet each + foreach (${1:var} ${2:entry} in ${3}) { + ${0} + } +# interfaces +snippet interface + public interface ${1:`vim_snippets#Filename()`} { + ${0} + } +snippet if+ + public interface ${1:`vim_snippets#Filename()`} { + ${0} + } +# class bodies +snippet class + public class ${1:`vim_snippets#Filename()`} { + ${0} + } +snippet cls + ${2:public} class ${1:`vim_snippets#Filename()`} { + ${0} + } +snippet cls+ + public class ${1:`vim_snippets#Filename()`} { + ${0} + } +snippet cls+^ + public static class ${1:`vim_snippets#Filename()`} { + ${0} + } +snippet cls& + internal class ${1:`vim_snippets#Filename()`} { + ${0} + } +snippet cls&^ + internal static class ${1:`vim_snippets#Filename()`} { + ${0} + } +snippet cls| + protected class ${1:`vim_snippets#Filename()`} { + ${0} + } +snippet cls|% + protected abstract class ${1:`vim_snippets#Filename()`} { + ${0} + } +# constructor +snippet ctor + public ${1:`vim_snippets#Filename()`}() { + ${0} + } +# properties - auto properties by default. +# default type is int with layout get / set. +snippet prop + ${1:public} ${2:int} ${3} { get; set; } +snippet p + ${1:public} ${2:int} ${3} { get; set; } +snippet p+ + public ${1:int} ${2} { get; set; } +snippet p+& + public ${1:int} ${2} { get; internal set; } +snippet p+| + public ${1:int} ${2} { get; protected set; } +snippet p+- + public ${1:int} ${2} { get; private set; } +snippet p& + internal ${1:int} ${2} { get; set; } +snippet p&| + internal ${1:int} ${2} { get; protected set; } +snippet p&- + internal ${1:int} ${2} { get; private set; } +snippet p| + protected ${1:int} ${2} { get; set; } +snippet p|- + protected ${1:int} ${2} { get; private set; } +snippet p- + private ${1:int} ${2} { get; set; } +# property - bool +snippet pi + ${1:public} int ${2} { get; set; } +snippet pi+ + public int ${1} { get; set; } +snippet pi+& + public int ${1} { get; internal set; } +snippet pi+| + public int ${1} { get; protected set; } +snippet pi+- + public int ${1} { get; private set; } +snippet pi& + internal int ${1} { get; set; } +snippet pi&| + internal int ${1} { get; protected set; } +snippet pi&- + internal int ${1} { get; private set; } +snippet pi| + protected int ${1} { get; set; } +snippet pi|- + protected int ${1} { get; private set; } +snippet pi- + private int ${1} { get; set; } +# property - bool +snippet pb + ${1:public} bool ${2} { get; set; } +snippet pb+ + public bool ${1} { get; set; } +snippet pb+& + public bool ${1} { get; internal set; } +snippet pb+| + public bool ${1} { get; protected set; } +snippet pb+- + public bool ${1} { get; private set; } +snippet pb& + internal bool ${1} { get; set; } +snippet pb&| + internal bool ${1} { get; protected set; } +snippet pb&- + internal bool ${1} { get; private set; } +snippet pb| + protected bool ${1} { get; set; } +snippet pb|- + protected bool ${1} { get; private set; } +snippet pb- + private bool ${1} { get; set; } +# property - string +snippet ps + ${1:public} string ${2} { get; set; } +snippet ps+ + public string ${1} { get; set; } +snippet ps+& + public string ${1} { get; internal set; } +snippet ps+| + public string ${1} { get; protected set; } +snippet ps+- + public string ${1} { get; private set; } +snippet ps& + internal string ${1} { get; set; } +snippet ps&| + internal string ${1} { get; protected set; } +snippet ps&- + internal string ${1} { get; private set; } +snippet ps| + protected string ${1} { get; set; } +snippet ps|- + protected string ${1} { get; private set; } +snippet ps- + private string ${1} { get; set; } +# members - void +snippet m + ${1:public} ${2:void} ${3}(${4}) { + ${0} + } +snippet m+ + public ${1:void} ${2}(${3}) { + ${0} + } +snippet m& + internal ${1:void} ${2}(${3}) { + ${0} + } +snippet m| + protected ${1:void} ${2}(${3}) { + ${0} + } +snippet m- + private ${1:void} ${2}(${3}) { + ${0} + } +# members - int +snippet mi + ${1:public} int ${2}(${3}) { + ${0:return 0;} + } +snippet mi+ + public int ${1}(${2}) { + ${0:return 0;} + } +snippet mi& + internal int ${1}(${2}) { + ${0:return 0;} + } +snippet mi| + protected int ${1}(${2}) { + ${0:return 0;} + } +snippet mi- + private int ${1}(${2}) { + ${0:return 0;} + } +# members - bool +snippet mb + ${1:public} bool ${2}(${3}) { + ${0:return false;} + } +snippet mb+ + public bool ${1}(${2}) { + ${0:return false;} + } +snippet mb& + internal bool ${1}(${2}) { + ${0:return false;} + } +snippet mb| + protected bool ${1}(${2}) { + ${0:return false;} + } +snippet mb- + private bool ${1}(${2}) { + ${0:return false;} + } +# members - string +snippet ms + ${1:public} string ${2}(${3}) { + ${0:return "";} + } +snippet ms+ + public string ${1}(${2}) { + ${0:return "";} + } +snippet ms& + internal string ${1}(${2}) { + ${0:return "";} + } +snippet ms| + protected string ${1:}(${2:}) { + ${0:return "";} + } +snippet ms- + private string ${1}(${2}) { + ${0:return "";} + } +# structure +snippet struct + public struct ${1:`vim_snippets#Filename()`} { + ${0} + } +# enumeration +snippet enum + enum ${1} { + ${0} + } + +snippet enum+ + public enum ${1} { + ${0} + } +# preprocessor directives +snippet #if + #if + ${0} + #endif +# inline xml documentation +snippet /// + /// <summary> + /// ${0} + /// </summary> +snippet <p + <param name="${1}">${2:$1}</param> +snippet <ex + <exception cref="${1:System.Exception}">${2}</exception> +snippet <r + <returns>${1}</returns>{ +snippet <s + <see cref="${1}"/> +snippet <rem + <remarks>${1}</remarks> +snippet <c + <code>${1}</code> + +snippet cw + Console.WriteLine(${1}); + +# equals override +snippet eq + public override bool Equals(object obj) { + if (obj == null || GetType() != obj.GetType()) { + return false; + } + ${0:throw new NotImplementedException();} + return base.Equals(obj); + } +# exception +snippet exc + public class ${1:MyException} : ${2:Exception} { + public $1() { } + public $1(string message) : base(message) { } + public $1(string message, Exception inner) : base(message, inner) { } + protected $1( + System.Runtime.Serialization.SerializationInfo info, + System.Runtime.Serialization.StreamingContext context) + : base(info, context) { } + } +# indexer +snippet index + public ${1:object} this[${2:int} index] { + get { ${0} } + set { ${0} } + } +# eventhandler +snippet inv + EventHandler temp = ${1:MyEvent}; + if (${2:temp} != null) { + $2(); + } +# lock +snippet lock + lock (${1:this}) { + ${0} + } +# namespace +snippet namespace + namespace ${1:MyNamespace} { + ${0} + } +# property +snippet prop + public ${1:int} ${2:MyProperty} { get; set; } +snippet propf + private ${1:int} ${2:myVar}; + public $1 ${3:MyProperty} { + get { return $2; } + set { $2 = value; } + } +snippet propg + public ${1:int} ${2:MyProperty} { get; private set; } +# switch +snippet switch + switch (${1:switch_on}) { + ${0} + default: + } +# try +snippet try + try { + ${0} + } + catch (${1:System.Exception}) { + throw; + } +snippet tryf + try { + ${0} + } + finally { + ${1} + } +# using +snippet usi + using(${1:resource}) { + ${0} + } |