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authorKarel Kočí <cynerd@email.cz>2015-11-14 13:55:37 +0100
committerKarel Kočí <cynerd@email.cz>2015-11-14 13:55:37 +0100
commit393547afa95e95e7c125f51656755e4165428364 (patch)
treeb494cad13f447ff2e2a778ebc78dc9b4ef18f33b /servert
parent426b999aa8b129e66a0f5b5b3aceee371b40fe65 (diff)
downloadmcserver-wrapper-393547afa95e95e7c125f51656755e4165428364.tar.gz
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Remove servert
This was testing implementation. In future will be implemented mcmim script for this, which will support modules.
Diffstat (limited to 'servert')
-rwxr-xr-xservert73
1 files changed, 0 insertions, 73 deletions
diff --git a/servert b/servert
deleted file mode 100755
index 3213373..0000000
--- a/servert
+++ /dev/null
@@ -1,73 +0,0 @@
-#!/usr/bin/env python3
-import os
-import sys
-import socket
-from threading import Thread
-import importlib.machinery as imp
-
-class conf:
- modulesFolder = 'modules'
- localip = '127.0.0.1'
- localport = 25565
- remoteip = '192.168.1.145'
- remoteport = 25566
-
-# Load modules utils
-utils = imp.SourceFileLoader("utils",
- conf.modulesFolder + '/utils.py').load_module()
-
-__players__ = set()
-
-class Packet:
- def __init__(self, sizeoffset, bsize, data):
- #print(sizeoffset)
- #print(bsize)
- pass
-
-class Player:
- class Connection(Thread):
- def __init__(self, source, target, player, direction):
- Thread.__init__(self, name="PlayerConnection" + str(direction))
- self.source = source
- self.target = target
- self.player = player
- def run(self):
- while True:
- i = 0
- packet_size = 0
- nextbt = True
- data = self.source.recv(1)
- if not data: break
- while nextbt:
- bt = data[i]
- nextbt = bool(bt & (1 << 7))
- bt = bt & ~(1 << 7)
- packet_size = packet_size | (bt << (i * 7))
- if nextbt:
- data += self.source.recv(1)
- i += 1
- data += self.source.recv(packet_size)
- Packet(i, packet_size, data)
- self.target.send(data)
- def __init__(self, conn, addr):
- self.conn = conn
- self.addr = addr
- self.s = socket.socket()
- self.s.connect((conf.remoteip, conf.remoteport))
- self.t_left = Player.Connection(conn, self.s, self, 1)
- self.t_right = Player.Connection(self.s, conn, self, 2)
- self.t_left.start()
- self.t_right.start()
-
-def fakeserver():
- s = socket.socket()
- s.bind((conf.localip, conf.localport))
- s.listen(2)
- #while True:
- conn, addr = s.accept()
- __players__.add(Player(conn, addr))
-
-#################################################################################
-
-if __name__ == '__main__':
- fakeserver()